

(2) During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more banish this card from your GY, and if you do, Special Summon 1 “Paladin of Armored Dragon” from your GY.īLVO_JP027 マシンナーズ・アンクラスペア (Machina Unclaspare)

(1) Ritual Summon 1 “Paladin of Armored Dragon” from your hand by Tributing monsters from your hand or field whose total Levels equal 4 or more. This card is used to Ritual Summoned “Paladin of Armored Dragon”.You can only use this card name’s (2) effect once per turn. (2) You can Tribute this card Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck (1) At the start of the Damage Step, if this card battles a monster Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can only use this card name’s (1) and (2) effects once per turn each. LV4 1900/1200You can Ritual Summon this card with “Armored Dragon Ritual”. That’s it for Blazing Vortex.BLVO-JP037 マシンナーズ・アンクラスペア (Paladin of Armored Dragon) All three of these cards are Secret Rares, so if you weren’t lucky enough to randomly pull one of these out of a box you can pick them up here. Other cards worth looking at are Underworld Goddess of the Closed World and Heavenly Zephyr – Miradora. The only drawback is this effect can’t be used the same turn you’ve already searched for a card from the deck. You can see some similarities between this and “ Pot of Extravagance” but the big difference is you’re not restricted to using it at the beginning of Main Phase 1 and that you can choose which Extra Deck cards to banish. This is great at allowing you to dig through your Deck to find that 1 card you need to kick start your engine, or to pull off that finishing blow. You then add 1 to the hand and place the rest at the bottom of your Deck. With this card you can banish either 3 or 6 Extra Deck cards face down to then excavate cards up to the number you banished. The big card that everybody should be looking to pick up is “Pot of Prosperity”. With two spell cards that also base themselves around the battle phase and the potential of more support further down the line, it might be worth giving these guys a little look. To add on top of that, most of the monsters have an effect that goes off either during or after battle. This is mostly centred around spamming the field with your monsters and making use of their effects to steadily increase the ATK points of the monsters you control. The War Rock archetype consists of Earth Warrior monsters and is primarily aimed at an aggressive style of play. There really isn’t much to talk about here, so we’ll just move swiftly on to War Rocks. One Effect Monster and one XYZ Monster, that’s it. Now, Materiactor is an odd one as it consists of just two monsters.

Now we move on to the two TCG exclusive archetypes and they come in the form of Materiactor and War Rock. This is to keep him safe, ready for your next turn. For added fun it has a quick effect, during your opponent’s Main or Battle Phase you can banish “Exblowrer” until the End Phase. Once “Exblowrer” is fully loaded with materials you can choose one of your opponent’s monster or spell/trap zones, detach any number of materials and then destroy the same number of cards in that zone and adjacent monster or spell/trap zones. Not only does the field spell “Great Sand Sea – Gold Golgonda” allow to you to bring out the XYZ monster even if you don’t have any materials for it, but all the Main Deck monsters have effects that allow them to be added to it as materials whether they’re in your hand, field or even graveyard. Springans are all about their XYZ monster, “Springans Ship – Exblowrer”. Something I’m going to take a good look at doing myself. During its turn it can make an attack and before any damage can be dealt, it can banish all monsters it points to. It has a Quick Effect which targets an opponent’s monster and negates its effect and moves that monster to a zone “S-Force Justify” points to. It’s a Link 3 and requires 3 Effect Monsters, including an S-Force monster. One of the best effects is the one from “S-Force Justify”. They can then restrict their opponent’s cards by using their effects on monsters in the same column as S-Force monsters.

Let’s start with what’s being imported, and first up we have S-Force.Ĭonsisting of Light and Dark monsters, their aim is to try and control the field by making use of banishing and Special Summons. We have two new ones from Japan in the form of S-Force and Springans and two developed exclusively for the Yu-Gi-Oh! TCG. Looking at what new archetypes Blazing Vortex brings to the TCG is quite intriguing.
